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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;VertexChannel3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class VertexChannel3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">VertexChannel3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../../../images/inherit-arrow.gif"> org.papervision3d.core.animation.channel.geometry.GeometryChannel3D</td>
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<p></p>
  VertexChannel3D クラスは、GeometryObject3Dの単一の頂点をアニメ化します。
  頂点("x", "y" ,"z") の単一のプロパティ、あるいは3つ全てのプロパティをアニメ化します。
  
  The VertexChannel3D class animates a single vertex in a GeometryObject3D.
  
  <p>You can animate a single property of the vertex ("x", "y" or "z"), or alternatively
  you can animate all 3 properties of the vertex.</p>
  
  <p></p>
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<span class="classHeaderTableLabel">See also</span>
</p>
<div class="seeAlso">org.papervision3d.core.animation.channel.Channel3D<br>
<a href="../../../proto/GeometryObject3D.html" target="">org.papervision3d.core.proto.GeometryObject3D</a>
<br>
<a href="../../../geom/renderables/Vertex3D.html" target="">org.papervision3d.core.geom.renderables.Vertex3D</a>
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<div class="summaryTableTitle">Public Properties</div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#geometry">geometry</a> : <a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a>
<div class="summaryTableDescription">[write-only]
   
   </div>
</td><td class="summaryTableOwnerCol">VertexChannel3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#vertexIndex">vertexIndex</a> : uint<div class="summaryTableDescription">
   対象の頂点のインデックスです。
   
   The index of the targeted vertex.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#vertexProperty">vertexProperty</a> : int<div class="summaryTableDescription">
   <span lang="ja">対象の頂点のプロパティです。
   #TARGET_X, #TARGET_Y, #TARGET_Z あるいは、 #TARGET_XYZ の値です。</span>
   
   <span lang="en">The targeted property of the targeted vertex.</div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_clone">_clone</a> : <a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a>
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   </div>
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<a class="signatureLink" href="#VertexChannel3D()">VertexChannel3D</a>(geometry:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a>, vertexIndex:uint, vertexProperty:int = -1)</div>
<div class="summaryTableDescription">
   コンストラクタ
   </div>
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<div class="summarySignature">
<a class="signatureLink" href="#update()">update</a>(time:Number):void</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">VertexChannel3D</td>
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<div class="summaryTableTitle">Public Constants</div>
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<th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET_X">TARGET_X</a> : int = 0<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">VertexChannel3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET_XYZ">TARGET_XYZ</a> : int = -1<div class="summaryTableDescription">[static]</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET_Y">TARGET_Y</a> : int = 1<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">VertexChannel3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET_Z">TARGET_Z</a> : int = 2<div class="summaryTableDescription">[static]</div>
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<td class="detailHeaderName">_clone</td><td class="detailHeaderType">property</td>
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<code>protected var _clone:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a></code><p>
   
   </p></div>
<a name="geometry"></a>
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<td class="detailHeaderName">geometry</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>geometry:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a></code>&nbsp;&nbsp;[write-only]<p>
   
   </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set geometry(value:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a>):void</code>
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<a name="vertexIndex"></a>
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<td class="detailHeaderName">vertexIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var vertexIndex:uint</code><p>
   対象の頂点のインデックスです。
   
   The index of the targeted vertex.
   </p></div>
<a name="vertexProperty"></a>
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<td class="detailHeaderName">vertexProperty</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public var vertexProperty:int</code><p>
   <span lang="ja">対象の頂点のプロパティです。
   #TARGET_X, #TARGET_Y, #TARGET_Z あるいは、 #TARGET_XYZ の値です。</span>
   
   <span lang="en">The targeted property of the targeted vertex.
   Possible values are #TARGET_X, #TARGET_Y, #TARGET_Z or #TARGET_XYZ</span>
   </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="VertexChannel3D()"></a>
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<td class="detailHeaderName">VertexChannel3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function VertexChannel3D(geometry:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a>, vertexIndex:uint, vertexProperty:int = -1)</code><p>
   コンストラクタ
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">geometry</span>:<a href="../../../proto/GeometryObject3D.html">GeometryObject3D</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">vertexIndex</span>:uint</code></td>
</tr>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">vertexProperty</span>:int</code> (default = <code>-1</code>)<code></code></td>
</tr>
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<div class="detailSectionHeader">Method detail</div>
<a name="update()"></a>
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<td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function update(time:Number):void</code><p>
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">time</span>:Number</code></td>
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<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="TARGET_X"></a>
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<td class="detailHeaderName">TARGET_X</td><td class="detailHeaderType">constant</td>
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<code>public static const TARGET_X:int = 0</code>
</div>
<a name="TARGET_XYZ"></a>
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<td class="detailHeaderName">TARGET_XYZ</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public static const TARGET_XYZ:int = -1</code>
</div>
<a name="TARGET_Y"></a>
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<td class="detailHeaderName">TARGET_Y</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public static const TARGET_Y:int = 1</code>
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<a name="TARGET_Z"></a>
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<td class="detailHeaderName">TARGET_Z</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const TARGET_Z:int = 2</code>
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